Projectile lovers, rejoice—and zoner haters, beware. Joltt – Battle Pillars, the unconventional 2D fighting game where every character is a zoner, officially launched last January 8, 2026, and is now available on PC via Steam. Developed by Belgian solo creator Pablo Coma of Rablo Games, the title boldly strips the genre down to pure spacing, mind games, and projectile warfare.
There’s no close combat. No blocking. No combo memorization. Just you, your opponent, and a relentless battle for control.
A Fighting Game Built Entirely Around Zoning
In Joltt – Battle Pillars, traditional fighting game rules are thrown out the window. Instead of draining a health bar, players stand atop pillars and use ranged attacks to knock their opponent off the stage.
With no blocking mechanics and no melee attacks, success hinges on anticipation, positioning, and smart decision-making. Every projectile matters, every dodge counts, and every mistake can send you falling.
Charging your super meter allows you to unleash powerful super moves that can instantly swing momentum, rewarding players who can maintain control under pressure.
Accessible Controls, Deep Competitive Strategy
One of Joltt’s defining strengths is its hyper-accessible design philosophy. The game eliminates execution-heavy mechanics in favor of instant play:
- All abilities activate with single-button inputs
- Some moves are combined with simple directional presses
- No complex inputs or lengthy combos to memorize
This makes Joltt easy to pick up, while still offering significant depth through psychological warfare, baiting, and zoning mastery—a design that echoes the golden era of classic fighting games.
Six Fighters, Six Unique Zoning Styles
While the mechanics are streamlined, Joltt delivers variety through its roster of six distinct characters, each built around a unique approach to ranged combat:
Ell
A trickster who overwhelms opponents with layered projectiles and clever feints.
Okhpum
Summons spirits to unlock powerful abilities, rewarding patience and setup.
Xioko
Harnesses wind and flight to dominate vertical space.
Myra
Channels different colored flames to switch between combat modes.
Braboz
Uses unstable portals and teleports to create unpredictable pressure.
Alsnad
Manipulates projectile speed with surgical precision.
Each fighter reinforces the game’s core identity: zoning is not a strategy—it’s the entire rulebook.
Multiple Modes for Every Type of Player
Joltt – Battle Pillars offers a robust set of modes for both solo and competitive players:
- Online Ranked Matches
- Private Online Rooms
- Local Versus
- Story Mode
- Challenge Mode, featuring relentless waves of projectiles
- Training Mode
A standout feature is that demo players can compete online with full game owners, making it easier for new players to try the game and jump straight into online matches.
A Love Letter to Classic Projectile-Based Fighters
Solo developer Pablo Coma describes Joltt as a response to modern fighting games that downplay zoning:
“I wanted to create a game inspired by the good old Street Fighter II, when projectiles actually mattered and neutral jumps over fireballs were a powerful strategy.”
— Pablo Coma, Developer, Rablo Games
That philosophy defines Joltt’s identity, focusing squarely on neutral play, spacing, and mental battles over mechanical execution.
Key Features of Joltt – Battle Pillars
- Zoner-only 2D fighting game with no close combat
- Pillar-based win condition instead of health bars
- No blocking—players must dodge, evade, and outthink opponents
- Simple, single-button controls with strategic depth
- Six fighters with radically different playstyles
- Online ranked mode and custom rooms
- Multiple solo modes including Story and Challenge
- Demo players can play online with full game owners
Release Details
- Game: Joltt – Battle Pillars
- Developer: Rablo Games
- Platform: PC (Steam & Steam Deck)
- Price: $5.99
- Launch Offer: 30% discount available for a limited time

