Time travel, dinosaurs, and a theme park that absolutely should not exist—Dino Time Raiders has officially been announced for PC via Steam, and players won’t have to wait long to jump in. The first playable demo launches on February 12, 2026, just in time for the game’s appearance during Steam Next Fest.
Developed by solo creator Luke Webster and published by Armor Games Studios, Dino Time Raiders is a humorous park-building strategy and incremental game that asks one very important question: what if running a dinosaur park was a terrible idea… but extremely profitable?
A Time-Traveling Park Builder With a Bite
In Dino Time Raiders, players assemble a questionable team of scientists—and even more questionable interns—to travel back through time, capture dinosaurs, and bring them back to the present day. The goal? Build the most prestigious prehistoric theme park in history.
Naturally, things don’t always go according to plan. Raptors escape. Herbivores demolish the landscaping budget. Guests panic. Lawsuits pile up. And the in-game newspapers are more than happy to document every catastrophic mistake.
The game leans heavily into humor, chaos, and clever satire, delivering a lighthearted take on park management that never takes itself too seriously.
First Playable Demo Arrives February 12
Players eager to get their hands on Dino Time Raiders can do so starting February 12, when the game’s first public demo goes live on Steam. The demo offers a hands-on introduction to the core gameplay loop, including time-hopping dinosaur capture missions and the early stages of park construction.
Launching just ahead of Steam Next Fest, the demo gives aspiring park tycoons a chance to test their skills, experiment with layouts, and see just how quickly things can spiral out of control.
Capture Dinosaurs Across Prehistoric Eras
Progression in Dino Time Raiders spans four prehistoric eras—the Permian, Triassic, Jurassic, and Cretaceous—each introducing stronger dinosaurs, higher risks, and new ways for disaster to strike.
Short, action-focused capture missions send players back in time to tranquilize dinosaurs and transport them safely to the present. Back at the park, long-term management takes over as players place enclosures, paths, attractions, and facilities to grow prestige and income.
It’s a fast-paced, easy-to-learn loop that balances bite-sized sessions with deep replayability.
Strategy, Incremental Progression, and Pure Chaos
While Dino Time Raiders keeps its controls accessible, success depends on smart planning and adaptability. Players must juggle research upgrades, income generation, park layout efficiency, and guest safety—often while dealing with unexpected dinosaur-related incidents.
Each run encourages experimentation, whether through new layouts, upgrade paths, or strategies across different eras. The result is a highly replayable experience built around constant “just one more run” moments.
Pixel Art That Makes Disaster Adorable
Visually, Dino Time Raiders embraces clean, colorful pixel art, contrasting tiny, panicking humans with massive, rampaging dinosaurs. The charming presentation amplifies the humor, turning catastrophic failures into something you can laugh at—right before rebuilding.
From absurd newspaper headlines to runaway dinosaurs, the game’s personality shines through every system.
Dino Time Raiders Release Window and Availability
Dino Time Raiders is scheduled to launch on PC via Steam in spring 2026. Players can jump into the action early with the free playable demo on February 12, 2026, and wishlist the game now to stay updated throughout Steam Next Fest and beyond.
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