A new challenger is stepping into the Metroidvania arena. The Solateria Metroidvania launch is officially set for March 12, 2026, bringing hand-drawn artistry and parry-centric combat to PC players via Steam.
Developed by Studio Doodal and published by SHINSEGAE I&C, Solateria promises fast, stylish combat built around precise parries and time-slowing counterattacks.
For fans hungry for a fresh Metroidvania experience, Solateria could be one of the most exciting indie releases of early 2026.
A Hand-Drawn World Forged in Flame
At the heart of the Solateria Metroidvania launch is a visually stunning, fully hand-drawn world.
Players step into the role of Tott, a small but fierce fire warrior on a desperate quest to locate the Primordial Flame—the world’s final hope against the devastating Shadow Plague.
The journey unfolds across richly illustrated biomes, each layered with dense environmental detail. Building on the artistic foundation established in the studio’s previous title, LAPIN, Studio Doodal has refined its signature hand-drawn aesthetic into something even more ambitious.
According to co-CEOs Minjeong Kim and Gyuwon Lee, the team leveraged Unity’s URP and advanced post-processing tools to elevate visual fidelity while maintaining optimized performance. By separating background elements into modular assets and reassembling them in-engine, the studio achieved high-density artwork without sacrificing smooth gameplay.
The result is a world that feels alive, textured, and meticulously crafted.
Parry-Centric Combat Takes Center Stage
What truly defines the Solateria Metroidvania launch is its intense focus on parry-based combat.
Enemies in Solateria attack relentlessly, demanding sharp reflexes and perfect timing. Every successful parry unlocks a devastating counterattack known as the Pyron Action.
The Pyron Action features:
- A powerful counterstrike
- A dramatic time-slow effect
- Visually explosive feedback
- Tactical breathing room in heated battles
This mechanic transforms defensive timing into an offensive weapon. Rather than simply blocking damage, players are rewarded for mastery with satisfying bursts of power.
For players who thrive on precision gameplay and reactive combat systems, Solateria aims to deliver both challenge and exhilaration.
Exploration, Secrets, and Desperate Boss Battles
True to its Metroidvania roots, the Solateria Metroidvania launch offers expansive exploration and layered progression.
Players will:
- Unlock new areas as abilities evolve
- Discover hidden zones and secret pathways
- Encounter mysterious allies
- Piece together lore embedded throughout the world
Boss encounters are designed to test skill and adaptability, pushing players to fully engage with parry mechanics and movement systems.
Studio Doodal hopes that surviving these desperate battles will leave players with a lasting sense of achievement—and encourage multiple playthroughs to uncover deeper narrative layers.
A Studio Built on Art and Imagination
Studio Doodal was formed during the founders’ university years with a vision rooted in imagination and storytelling.
Their debut title, LAPIN, earned a 94% “Very Positive” rating on Steam and received accolades including:
- Unity Korea Award for Best Graphics
- Grand Prize at GIGDC
With the Solateria Metroidvania launch, the studio aims to build on that success by delivering a visually distinct and mechanically refined action-platformer that stands out in a crowded genre.
Price, Platform, and Future Plans
Solateria launches on Steam on March 12, 2026, priced at $19.99.
The studio has also expressed hope for a future Nintendo Switch release, reinforcing its goal of making the game accessible to a wide range of players at a fair price point.
By combining premium hand-drawn visuals with tightly designed combat at an approachable cost, the Solateria Metroidvania launch positions itself as one of the most promising indie releases of the spring season.
