The wait is almost over for fans of code-fueled chaos. Net.Attack() 1.0 officially launches on Steam on March 12, 2026, marking the end of an eight-month Early Access journey and ushering in the full release of one of the most inventive bullet heaven games in recent memory.
Developed and published by ByteRockers’ Games, Net.Attack() challenges players to do more than dodge bullets — it demands they program their own survival.
If you’ve ever wanted to hack the system mid-battle, this is your moment.
What Is Net.Attack()? A Bullet Heaven Where You Code to Survive
At its core, Net.Attack() is a bullet heaven roguelite with a twist: your attack patterns are created through a visual programming interface. Instead of relying purely on reflexes or random upgrades, you engineer algorithmic builds using over 150 drag-and-drop programming nodes.
Every run is defined by how you structure your code.
Enemies scale aggressively, security systems escalate, and wave patterns grow increasingly complex. Evasion alone won’t save you. If your logic fails, you’ll be debugging your defeat before diving back into the digital battlefield.
The result? A deterministic bullet heaven experience where skill and strategy outshine RNG.
Net.Attack() 1.0: What’s New in the Full Release
The Net.Attack() 1.0 update delivers a massive content drop designed to reward returning Early Access players and challenge newcomers.
Six New Hacker Characters
The full release introduces six new playable hackers, each with unique presets and strategic leanings.
- LOLO begins with nodes that cleverly transform bugs into powerful features.
- JOVII excels in extraction-focused builds, rewarding calculated risk-taking.
As with existing characters, node sets aren’t locked. During each run, you can branch into wildly different strategies, enabling high-level experimentation and build diversity.
30+ New Programming Nodes
With over 30 new nodes added, the system becomes even more flexible. Players can design increasingly complex attack algorithms, combining synergistic optimization picks with powerful modification drops that reshape entire runs.
Reworked Tutorial System
New players jumping into Net.Attack() 1.0 will benefit from a fully redesigned tutorial, making the visual programming system more accessible without sacrificing depth.
Whether you’re a coding novice or a logic mastermind, the onboarding process now better prepares you for the escalating digital warzones ahead.
Core Features That Make Net.Attack() Stand Out
150+ Programming Nodes
Build near-unlimited algorithmic combinations using a deep visual coding system that encourages experimentation.
Deterministic Bullet-Heaven Combat
No RNG excuses. Every victory and defeat comes down to logic, optimisation, and adaptability.
Escalating Regions
Hack through increasingly fortified zones where enemy security grows smarter, faster, and deadlier.
Multiple Game Modes
- Structured progression mode
- Sandbox experimentation
- Daily challenges for competitive coders
Hacker Ranking Progression
Unlock content and rewards through skill-based mastery.
Dark Market Upgrades
Spend extracted Files to gain permanent enhancements, reinforcing long-term progression.
Languages and Accessibility at Launch
At launch, Net.Attack() 1.0 supports eight languages:
- English
- German
- French
- Spanish
- Simplified Chinese
- Traditional Chinese
- Korean
- Japanese
The visual programming interface is designed to be approachable for beginners while offering virtually limitless complexity for advanced players.
Early Access Still Available Before March 12
While the official Net.Attack() 1.0 release date is March 12, 2026, the Early Access version remains available on Steam right now. Players eager to start building lethal algorithms can jump in immediately and experience the evolution firsthand.
