Many Nights a Whisper: Deconstructeam and Selkie Harbour’s First Self-Published Game Launches April 29 on Steam

Many Nights a Whisper

Indie studio Deconstructeam, known for titles like The Cosmic Wheel Sisterhood and The Red Strings Club, has teamed up with Selkie Harbour to announce the release of their first self-published game, Many Nights a Whisper. This meditative third-person archery game will be available on Steam starting April 29.

A Meditative Archery Experience

Many Nights a Whisper invites players to practice landing an impossibly distant shot that will shape the future of a generation. Combining Deconstructeam’s signature pixel-art with Selkie Harbour’s vibrant low-poly 3D art style, this short and experimental game offers around 60 minutes of gameplay designed to be experienced in a single sitting.

Gameplay and Story

Players will delve into the routine of the Dreamer, the person chosen to perform a demanding ceremony. During the day, train with your slingshot and engage in warm and intimate discussions with your mentor. At night, listen to the townsfolk at the Confession Wall, weigh their whispers, and decide whether to grant their wishes. Remember, these wishes will only come true if you nail that one shot in the Sacred Chalice.

Key Features

  • Narrative Design: Deconstructeam’s signature narrative design features ethical conundrums and heartfelt conversations.
  • Art Style: Selkie Harbour’s technical expertise brings to life a colorful low-poly 3D ruin-strewn archipelago inspired by Iberian culture.
  • Soundtrack: Enjoy a contemplative, piano-driven soundtrack that weaves a dreamy and immersive ambient soundscape.

Join the Journey

Mark your calendars for April 29 and get ready to experience Many Nights a Whisper. With its unique blend of narrative design, art style, and soundtrack, this game promises to be a memorable addition to the indie game scene.

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