Marvelous USA is opening the gates to Azuma once more—this time for PlayStation 5 and Xbox Series X|S players. Today, the company confirmed that Rune Factory: Guardians of Azuma will officially launch on February 13, 2026, bringing the lush, Eastern-inspired world to new platforms with all previously released updates bundled into the base release.
Originally debuting on Nintendo Switch, Nintendo Switch 2, and PC in June 2025, the game marked a significant milestone for Marvelous, selling over 500,000 units globally. Now, fans who have been waiting for the series’ next major console expansion will finally get to dive into the full experience on next-gen hardware.
Expanded Content Arrives in One Complete Package
Marvelous USA confirmed that every free post-launch update released for the Switch and PC versions will come pre-installed for the PS5 and Xbox Series X|S editions. This means new players will jump into Guardians of Azuma with the richest version of the game yet.
Digital editions will be offered in three tiers:
Standard Edition – USD $59.99
The base game plus the “Rune Factory 4 Hero Outfit Bundle” as a special bonus.
Digital Deluxe Edition – USD $69.99
Includes the base game, the “Seasons of Love Bundle,” and the “Festive Attire and Dark Woolby Bundle.”
Super Digital Deluxe Edition – USD $79.99
Includes everything from previous tiers plus a digital soundtrack and digital art book.
Marvelous also confirmed that previously released paid DLC—such as the “STORY OF SEASONS Bundle” and the “Sakuna DLC”—will be available at launch for both platforms.
For collectors, a Standard Physical Edition for PS5 will soon be available for pre-order exclusively through Amazon for USD $59.99.
A Land Seeking Salvation After the Celestial Collapse
Guardians of Azuma transports players to the eastern nation of Azuma—a land devastated by the Celestial Collapse, where runes no longer bestow their life-giving energy. With nature’s gods weakened and the world on the brink, its people turn to a single hero with the power to make a difference.
Players take on the mantle of an Earth Dancer, forming a contract with a dragon who entrusts them with a divine mission:
“Accept the might of the Earth Dancer. Use this power to save the land.”
The journey that follows introduces a fresh chapter in the Rune Factory universe—one filled with cultural richness, mystical landscapes, and a renewed blend of life-sim and action RPG gameplay.
Reimagining the Rune Factory Experience
As an Earth Dancer, players will harness sacred dances, wield new weapons like Bows and Talismans, and purify corrupted lands. But restoring Azuma is far more than a simple hero’s quest—it’s a full-scale rebuilding effort.
Players will restore villages, construct buildings, revive forgotten gods, and encourage residents to return home. These villagers can be recruited to assist in battle or help manage the growing settlements.
Romance also returns in full force. Whether choosing a male or female protagonist, players can pursue relationships—divine or mortal—across a cast of fully voiced characters. Friendship, love, and community are all deeply woven into Azuma’s revitalization.
A Japanese-Inspired Adventure Like No Other
Guardians of Azuma embraces a blend of tradition and fantasy, featuring environments shaped by Japanese aesthetics, seasonal villages, and mythological influences. Festivals, rituals, and beautifully designed monsters add depth and charm to every region players explore.
From farming to rebuilding, from battling blighted beasts to forming bonds with villagers, Rune Factory: Guardians of Azuma offers a sprawling world ready to be restored.
A New Chapter Begins in 2026
Developed by Marvelous and published in North America by Marvelous USA, Rune Factory: Guardians of Azuma lands on PlayStation 5 and Xbox Series X|S on February 13, 2026, rated T for Teen. More updates, trailers, and announcements will continue to roll out through official Rune Factory channels.
More information can be found on the official website, https://na.runefactory.com/azuma/, and on X @RuneFactory. .

